Those carry me pass loop 25 where I'm not even using one of the 8 health potions at all nor do I see benefit from villages each fight I leave with max health and I've done this on multiple runs now. Horde is fine but if I have +1 skeleton, 0.25*loop skeleton level, skeleton dying heals, or even direct damage is split I tend to go for all of those. Once your attack speed is up having heal on kill is meaningless and counts as a wasted perk to me. Those are some of the weaker ones I found as compared to others. ![]() I honestly dont like horde or heal on kill. Honestly if you can grab the perk that heals you on skeleton death quality becomes even less important as you want your skeletons to constantly die while at 80% attack speeds. Even if it was like 80-100% if your attack speed is through the roof it wouldn't matter anyway because they still don't take that many hits to die and then you'll just summon another. (The chance depends on the class. Probably the least important of the two other stats.Īs long as you have around 20-30% I think that all that really matters. The Hero may strike the target with blood lightning with each attack. What do you think about the "Quality" stat? Since the necro himself should rarely be attacking, they are a great enemy to face and the horde will power through them even with 1 damage hits, and the drops for these guys can be pretty good. Honestly, Necro might need some small nerfs. The armored monsters they spawn are ideal for your skele horde since they usually only take 1 hit per attack and largely do damage by counter attacking. Horde combined with the full heal on kill is insanely strong. The skills on level up are some of the most busted things I have seen as well. If they come out and almost 1 shot things, its better than the attack speed. You can choose the specialist mage class. Loop Hero gibt es mit Warrior, Rogue und Necromancer drei. When it comes to playing an archetypal Necromancer leading a horde of the undead. I found that prioritizing skele level/regen has given the best results. Wir beschwren eine Horde von Skeletten und Skelettmagiern und lassen diese fr uns kmpfen. I cleared the first and second boards on the first attempt with it, where the other two potentially fail out on the final boss if you get really bad gear drops. Well here are my stats for that exact screenshot -Īlzeric eredeti hozzászólása:After sinking a few hours in I have found the Necromancer to be broken. Here was one of my last farming run where I was focusing on evolution orbs.Įdit: Oh just realized I didn't take the screenshot with the stats. (Before anyone ask I farm on Chapter 2 and love to stack vampire houses + battlefields to make sure I am getting 5 enemies for orbs and not cheaping out on enemies) If you setup necro right they basically become absolutely unkillable and won't even use a health potion. ![]() The fight against The Priestess forces the player to think really hard about. Loop Hero is an offline single-player game, which means there’s no risk to downloading, installing, and using legitimate mods and cheat engines. This means that the player will need to determine the best class to play as, the best way to set up the playing field, and what gear they will need to acquire to defeat enemies. I've been at a point where I'm ending 15+ loops due to getting most of the mats and getting tired. Defeating enemies in Loop Hero requires the player to do quite a bit of prep work first. One of the best perks you should go for is the one that adds skeleton level bonus per loop or a skeleton dying heals the necro both of those are insanely strong. ![]() Then I'd say skeleton limit (probably 4 overall) > skeleton level > skeleton quality It just makes my runs more reliable.For me when I go with necro I bring forest cards and try to stick to mainly dropping them more than anything as attack speed is what makes the necro. It just gives me more time for the animations to play, and helps keep me out of stamina problems when my character has a full set of skeletons and decides it's proper to use his stupid 4-7 damage dagger attack. While the oasis affects my summons, it also affects the enemies just as equally. This slows enemy attack speed slow enough that the 2 second death animation delay of my skeletons isn't likely to cause me to go into stamina cooldown and leave me with no summons up while enemies are beating on me. This guide shows players the best build for the Necromancer class. ![]() Originally posted by Filthy Goon:I just unlocked deserts and dunes and ive seen a lot of pictures online where half the map is filled with them, is there a smart way people are utilizing them or is it just "fill one half with rocks and the other with desert so they effectively cancel each other out but the enemies hp is still reduced"? I use deserts to create oasis on one side of my map, and forests with river on the other to raise my attack speed to about 250%. There are three different classes for players to play as in Loop Hero.
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